This means that your little mini, or token, or bottlecap that you’re playing as on the battle map also increases in size, taking up a 10×10 area instead of the usual 5×5. This one is especially imperative when playing on virtual or IRL battle maps, because a lot of animals that Druids can Wild Shape into are a size up on a regular humanoid - especially at higher levels. This makes for some fun RP, and DMs will usually allow the rest of the party to work with a little bit of meta knowledge so that their characters can gather whatever it is that the Druid is trying to convey. While you may not be able to actually talk to your party members as an animal (unless you’ve got some sort of telepathy, Speak with Animals, etc) you sure as Hells can try to charades your way into saying whatever it is you need to say. This one can be a dagger for Druids who want to use their Wild Shape ability for scouting, or just for some RP shenanigans. ![]() You can’t talk to your party in-character While the Bards, Sorcerers, and Wizards of the world are busy calculating whether or not they can afford to use that third level spell for this encounter or if they should save it for a potential fight later in the day, a Druid can go all out with their spells this fight and simply Wild Shape for the next one.Īlso Druids actually can eventually cast spells in Wild Shape, but not until level 18. It may seem a little counterintuitive for such a powerful caster to forgo spending any spell slots while they’re transformed into a lion, tiger, or bear, but the limitation actually has its upsides too. Here are five often-overlooked rules when it comes to using a Druid’s Wild Shape ability: You can’t cast spells Wild Shape is an integral part of any Druid’s adventuring kit, but there may be a thing or two that D&D 5e players have been getting wrong when it comes to switching into those animal forms. Not to mention the wide variety of animals that they can turn into, when they choose to do so.
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